MUTABLE DRUGS [FICTIONAL MATERIALS]
New material sciences and material technologies work ambitiously to come up with materials that acquire new complex functions, such as space-time crystals, ghost cloaking patterning or superabsorbent surfaces to name a few. Through transforming the inherent properties of physical matter into new visible and audible phenomena, new material technologies could even more recompose and narrate imaginary worlds.
From a cultural perspective, understanding man-made complex systems as part of larger ecologies, its inner forces and dense interactions, lead towards questions of human´s responsibility to think beyond what might be perceived as possible.
Consequently, an emphasized new understanding – the reinvention of new universal material languages linked to social relations, cognitive conditions, and alternative values – plausible enough to design with.
Fictional Materials propose a critical approach to the genuine advances of physical resonances between human´s needs, narratives, and upcoming material technologies.
Mutable Drugs (Category – Medicals):
What role might sensual feedback in medication and healing processes play in the future?
An altered future glycerin proposes a way of transdermal medical delivery by an intense reaction in a potential domestic homeopathic environment. The glycerin responds sensitive on different body temperature and blood pressure. So, the material´s abilities might come best into play while being in a warm, mild spa-like atmosphere.
How does this material event, a celebration of medication, triggers our imagination towards healing processes further?
Radiant Crystals (Category – Superemitters):
Exploring the mysterious characters of Radiant Crystals gives us the opportunity to investigate and experiment with future energy needs. The glowing sugar crystal bricks invite us to link back into utopian rocket trains, extraterrestrial journeys, skyscrapers. Whilst playfully being involved in this radiant materiality, we could imagine ourselves as martian engineers working on energy grids, transportation networks and information systems to come up with a new crystal palace for the human.
Hallucinogenics (Categoy – Infomaterials)
Hallucinogenics builts upon higly-light absorbing material structures such as NASA´s Superblack. This Fictional Material deprives our senses in a way, that we start exploring rather our potential cognitive abilities in imagining spaces based on our memories. Since we get used to absorb high amounts of informations in everyday life, this material is going to invite us to show our individual point of view and to train our mental stability. Its latent potential has to be gauged by handling its rigid, sharp and brittle shapes. Will we be able to tune into it?
Postvisibles (Category - Infomaterials)
Postvisibles play with different challenges concerning refraction in physical systems by distracting visual appearances into near invisibilty. Such as the future increase in density of air through global annual temperature rise, could lead to new wireless transmission standards, as the old ones might not properly target distances anymore. Postvisibles let us play with postvisible effects of information technologies and pose questions on handling, instrumentation, distribution and containment.
Alexander, C. (1964) "Notes on the Synthesis of Form", Harvard Press
Barrow, J.D. (1999) "The Limits of Science and the Science of Limits"
Brooks, M. (2008) "13 Things That Don´t Make Sense"
Husserl, E. (1907) “The Idea of Phenomenology”
Ingold, T. (2010) "Bringing Things Back to Life: Creative Entanglements in a World of Materials"
Ovid, (8AD) “Metamorphoses”
Wells, H.G. (1897) “Invisible Man” / (1901) “The Firs Men in the Moon”